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The Midnight Meeting - Introduction
This quest is the follow up to the past mission with Ser Thrask and the runaway mages (Act of Mercy). If you decided to kill Ser Kerras, for whatever reason, then you'll eventually have to deal with these templars. It's actually not a bad little quest, since you'll get a surprising amount of money and some very good equipment from them.
The battle is difficult though, so bring plenty of healing potions and a good healer. You'll also really need a good tank, since you'll mainly be facing strong and resilient fighters. A rogue, like Isabela, is also a great idea, since they're perfect for dishing out a lot of damage on the smaller number of tough fighters.
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The Midnight Meeting - The Battle
You can trigger the battle at any point after accepting the letter, by walking to the marked courtyard in Hightown at night. You'll be approached by a templar knight lieutenant who has figured out that Ser Kerras was killed by your hand. There's nothing you can do to talk her out of her attack. She'll try to kill yu regardless of your conversation path, so you just have to be ready to defend yourself.
There are only a few things to really watch out for in this battle. The templars, especially templar archers, will spawn in at the edges of the battlefield. You really have to babysit mages to keep them alive. The archers can also do a surprising amount of steady damage, so have someone ready to run around and handle them as quickly as possible.
The generic templars aren't a big deal. Even the lieutenant isn't a huge threat, since she really only has a few buffs and a pommel strike attack. Any tank can probably keep her occupied for the course of the battle. The real problem is the templar hunter that arrives in the second wave of the battle.
This is an incredibly tough assassin, and he can easily one-shot mages or rogues, and pick off a weakened tank or warrior. You'll need to spot him as soon as he enters, and have a warrior and a mage freeze him and gang up on him quickly. The hunter needs to die fast if you don't want to start losing party members left and right without any real chance to heal. If you can pin him down quickly though, there isn't any real threat to it.
Once the hunter is dead, you can just focus on taking out the last of the archers and grunts, and then gang up on the lieutenant to clear the field and escape the templar ambush. Make sure that you loot the bodies though, since there's plenty of equipment and money left around after the fight.
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All references and screenshots from "Dragon Age 2."
All information is based on a "hard" difficulty playthrough, unless otherwise noted.